Dickes Dickes Trampolin is a local multiplayer partygame where each player has to push their opponents off the trampoline into the volcano.

During the match the battlefield is flooded with food which can be eaten by the players to gain weight. The heavier a player becomes the stronger the shockwaves will be that are emitted from the player upon contact with the trampoline.

Dickes Dickes Trampolin was made during the Global Game Jam 2017 over a duration of 48 hours using Unreal Engine 4.

I was responsible for the core programming and the trampoline shader.

Technical Implementation

Because of the short time frame in which the game had to be made I stuck to Blueprints for coding bypassing compile times and allowing for shorter iteration cycles.

The gameplay mechanics are all very straightforward. Each character jumps automatically when touching the trampoline and emits a radial wave that applies a force to every object it hits including players pushing them towards the trampoline's edge near the volcano. Food simply scales a character up and increases the force of the emitted waves and the mass of the character which makes it easier for them to push away the other players.

What was challenging to me was the trampoline material which was simulated on the GPU. Each time a wave was emitted an equally big white splat is drawn onto a height texture together with a normal map that shows in which direction the given texel is moving currently. Over time the height is decreased resulting in a receding shockwave.
The generated textures are then projected onto the trampoline mesh from the top. Once a wave collides with the outer bounds of the texture it gets recoiled. To avoid heavy flailing of the trampoline in the corners where it is attached to the rock the height field is masked by a custom texture that dampens the offset towards the anchors.

The Team behind Dickes Dickes Trampolin:
Camera and Food implementation by Niklas Burrichter
Props, Rigging and Animations by Manuel Mutter
Characters, Lighting and Environment Art by Ramon Schauer

Glaudiotori is an online multiplayer game where the players fight by shouting the action into their microphone.

Each weapon or items the player can find in the colloseum can be triggered by a voice command. Examples are bombs that are lit by making the sound of a fuse ('fsss') or an automatic arrow gun that can keep firing shots for as long as the player continues to say 'rat-at-at-at'.

Glaudiotori was made during the Global Game Jam 2018 over a duration of 48 hours using Unreal Engine 4 and the Sphinx plugin.
Since the download link on the official website is dead, I have uploaded the source files here.
I was responsible for the core programming.

Trash or Treasure is an online multiplayer game where you are the captain of your own ship. Steer through the seas and collect treasure but make sure that your ship does not get too heavy and finds a grave in the watery depths.

On your journey there are other ships that want to come aboard your ship. Some of these ships house treasure, some cannonballs, some only toilet paper and rocks.

Trash or Treasure was made during the Global Game Jam 2019 over a duration of 48 hours using Unreal Engine 4.

I was responsible for the core programming and the main menu scene.