Dickes Dickes Trampolin is a local multiplayer partygame where each player has to push their opponents off the trampoline into the volcano.
During the match the battlefield is flooded with food which can be eaten by the players to gain weight. The heavier a player becomes the stronger the shockwaves will be that are emitted from the player upon contact with the trampoline.
Dickes Dickes Trampolin was made during the Global Game Jam 2017 over a duration of 48 hours using Unreal Engine 4.
I was responsible for the core programming and the trampoline shader.
Technical ImplementationBecause of the short time frame in which the game had to be made I stuck to Blueprints for coding bypassing compile times and allowing for shorter iteration cycles.
Glaudiotori is an online multiplayer game where the players fight by shouting the action into their microphone.
Each weapon or items the player can find in the colloseum can be triggered by a voice command. Examples are bombs that are lit by making the sound of a fuse ('fsss') or an automatic arrow gun that can keep firing shots for as long as the player continues to say 'rat-at-at-at'.
Glaudiotori was made during the Global Game Jam 2018 over a duration of 48 hours using Unreal Engine 4 and the Sphinx plugin.
Since the download link on the official website is dead, I have uploaded the source files here.
I was responsible for the core programming.
Trash or Treasure is an online multiplayer game where you are the captain of your own ship. Steer through the seas and collect treasure but make sure that your ship does not get too heavy and finds a grave in the watery depths.
On your journey there are other ships that want to come aboard your ship. Some of these ships house treasure, some cannonballs, some only toilet paper and rocks.
Trash or Treasure was made during the Global Game Jam 2019 over a duration of 48 hours using Unreal Engine 4.
I was responsible for the core programming and the main menu scene.